Random little screencaps from my platformer WIP

Random little screencaps from my platformer WIP

Some little screenshots of some ‘wrongs’ that I have encountered whilst working on my platformer. Now with development name GAMMA.

Playing with the Cocos2d camera… and getting it wrong…

Screen shot 2011-08-26 at 10.30.50 PM.png
Screen shot 2011-08-26 at 10.07.41 PM.png
Screen shot 2011-08-26 at 10.25.36 PM.png

Animated Sprite

Screen shot 2011-08-27 at 3.09.37 PM.png

Particle System.

Im quite proud of this, ive made a function that iterates through the tilemap on load, finding the ‘emitter’ objects on a layer, then it checks the name of the individual emitter, and adds a generic cocos2d emitter with a .plist with the name inserted in a tilemap… Fast, easy and no more code needed for the emitters.

Screen shot 2011-08-27 at 3.09.55 PM.png

lava particles (without a liquid sprite…)

Screen shot 2011-08-27 at 3.13.45 PM.png

More to come… With all of my work, it takes a long time for me to progress…