Some little screenshots of some ‘wrongs’ that I have encountered whilst working on my platformer. Now with development name GAMMA.
Playing with the Cocos2d camera… and getting it wrong…
Im quite proud of this, ive made a function that iterates through the tilemap on load, finding the ‘emitter’ objects on a layer, then it checks the name of the individual emitter, and adds a generic cocos2d emitter with a .plist with the name inserted in a tilemap… Fast, easy and no more code needed for the emitters.
lava particles (without a liquid sprite…)
More to come… With all of my work, it takes a long time for me to progress…