Well, progress has been slow, but gradual, because I’ve been working toward my final exams.
We’ve got the core gameplay idea now. No charge to jump, but a new little concept which I won’t actually mention until much later!
Here are some screencaps of the game in current form. Now has stat tracking, finish lines (option for multiple finish lines) and new platform types (bouncy and slippery) as shown below with debug art.
Stats page… Currently tracks no of deaths and jumps.
If anyone wants to test it during development, send me an email and request addition to my team. Testflight Testing Service
In the next month, my exams will be finished, and I can start working on it full time!